Environment Artist at Bill Alexander Ford Lincoln
United States
<p>We are seeking a creative and detail-oriented <strong>Environment Artist</strong> to design and build immersive worlds for games, film, or interactive media. This role focuses on creating high-quality 3D environments, landscapes, and assets that enhance storytelling and user experience.</p> <p>The ideal candidate has a strong artistic eye, technical proficiency in 3D tools, and the ability to collaborate with designers, developers, and other artists to bring environments to life.</p> <h2><strong>Key Responsibilities</strong></h2> <ul> <li> Create high-quality 3D environments, including terrain, architecture, props, and set dressing </li> <li> Develop assets from concept art to final in-engine implementation </li> <li> Optimize environments for performance while maintaining visual fidelity </li> <li> Work with level designers to ensure environments support gameplay and narrative </li> <li> Apply lighting, textures, and materials to achieve desired visual style </li> <li> Use industry-standard tools such as Unreal Engine, Unity, Blender, Maya, or 3ds Max </li> <li> Maintain consistency with art direction and project requirements </li> <li> Troubleshoot and resolve technical and visual issues </li> <li> Participate in reviews and iterate based on feedback </li> </ul> <h2><strong>Qualifications</strong></h2> <ul> <li> Bachelor's degree in Game Art, 3D Design, Animation, or related field (or equivalent experience) </li> <li> 2–5+ years of experience in environment art for games, film, or real-time applications </li> <li> Strong portfolio showcasing environment design and 3D assets </li> <li> Proficiency in tools like Blender, Maya, 3ds Max, Substance Painter/Designer, and game engines (Unreal/Unity) </li> <li> Understanding of lighting, composition, color theory, and spatial design </li> <li> Knowledge of optimization techniques for real-time rendering </li> <li> Familiarity with PBR workflows and asset pipelines </li> </ul> <h2><strong>Core Competencies</strong></h2> <ul> <li> 3D Modeling & Texturing </li> <li> Environment Design & Composition </li> <li> Lighting & Rendering </li> <li> Technical Optimization </li> <li> Creative Problem-Solving </li> <li> Collaboration & Feedback Integration </li> </ul> <h2><strong>Preferred Qualifications</strong></h2> <ul> <li> Experience with photogrammetry or procedural generation tools </li> <li> Knowledge of scripting (Python, Blueprints, or similar) </li> <li> Experience working on shipped titles or production projects </li> </ul> <h2><strong>Benefits</strong></h2> <ul> <li> Competitive hourly compensation </li> <li> Flexible remote work options </li> <li> Opportunity to work on cutting-edge creative projects </li> <li> Collaborative and creative team environment </li> <li> Career growth in game development or digital media </li> </ul>
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